Spell type | Defensive buff (green spell) |
Heat requires | Fire Magic 8+ or Pathway to Hell 8+ |
Heat enhanced by | Flameborn Adept and Witch Spawn count as 5 ranks |
Cold requires | Water Magic 8+ or Path of Shadows 8+ |
Cold enhanced by | Waterborn Adept and House ShadowSworn count as 5 ranks |
Shock requires | Air Magic 8+ or Ride the Storm 8+ |
Shock enhanced by | Windborn Adept and Spirit Wolfkin count as 5 ranks |
Casting time | 5 seconds |
Duration | 10 seconds, +5 seconds per rank |
Enhanced mana cost | 20 mana doubles the duration and gives +5% immunity |
Resist Energy is a defensive buff which gives the caster +1% immunity per rank against one type of energy; heat, cold or shock. You cannot have more than one type of Resist Energy spell operating at any one time, although you may recast the same version to renew the duration.