| Spell type | Defensive buff (green spell) |
| Heat requires | Fire Magic 8+ or Pathway to Hell 8+ |
| Heat enhanced by | Flameborn Adept and Witch Spawn count as 5 ranks |
| Cold requires | Water Magic 8+ or Path of Shadows 8+ |
| Cold enhanced by | Waterborn Adept and House ShadowSworn count as 5 ranks |
| Shock requires | Air Magic 8+ or Ride the Storm 8+ |
| Shock enhanced by | Windborn Adept and Spirit Wolfkin count as 5 ranks |
| Casting time | 5 seconds |
| Duration | 10 seconds, +5 seconds per rank |
| Enhanced mana cost | 20 mana doubles the duration and gives +5% immunity |
Resist Energy is a defensive buff which gives the caster +1% immunity per rank against one type of energy; heat, cold or shock. You cannot have more than one type of Resist Energy spell operating at any one time, although you may recast the same version to renew the duration.