Path of Shadows

General Info

Required class Vampire
Power spheres Magic and Shift

Requirements

Required powers None

Description

This power allows you to travel back and forth between the shadow plane and the material plane via the ‘path’ command. It takes 30 seconds to shift between planes, and engaging in combat will disrupt your attempt.

Because of your close association with the shadow plane, you gain +1% immunity, +2% armour and +1 auto-absorb per rank against cold damage. In addition, you gain +1 bypass per rank for all cold-based attacks you make.

If you also have the House ShadowSworn talent, the above bonuses are doubled, and each rank in this power will also give you +10 range, +2 Ascendancy and +1 Power to each of the spells granted by House ShadowSworn, as well as increase their duration and stat bonuses by the equivalent of 5 ranks.

If you have access to magic, this power will give you the Shadowbolt and Summon Shadow spells. At rank 8 you also get Resist Energy (cold). At rank 10 you get Shadow Flux and a second Shadowbolt. At rank 15 you get Black Lightning. At rank 20 you get Drain Lifeforce and Foul Rot. At rank 25 you get Tenebrous Chains.

Each world has its own shadow plane, so make sure you are in the Nexus first, then you will need to type ‘path’ to transport yourself.

On the shadow plane you will find age 100 shades and night stags on the plains, age 200 gloom bats and shadow mastiffs in mountains, age 300 shadow beasts and shadow stalkers in swamps, age 400 shadow knights and blood knights in forests and age 500 wild nightmares and living fogs in deserts.

You can also kill Thrainn in the Nightglade Forest task for his rune.

Shadow creatures to Rune Mappings