Required class | Mage |
Power spheres | Belief and Rage |
Required powers | Fire Magic 20+, Air Magic 20+, Earth Magic 20+, Water Magic 20+ or Mind Magic 20+ |
Banned powers | Ascension, Immanence and Transcendence |
You have attained true enlightenment, and are able to unlock your primordial mental state via the ‘enlightenment’ command, which has five options: Focus (+20 Attack and +10 Damage), Wisdom (+20 Ascendancy and +10 Power), Acumen (+20 Defence and +20 Protection), Haste (+4 Speed and +2 movement rate) and Resolve (+15 Resistance and +1% health). These bonuses are per rank.
If you have Burn, Freeze, Shock or Psionics, you gain +1 heat, cold, shock or mental bypass per rank, increased to +2 per rank if you have Elemental Spell Focus, or if you have Great Burn, Great Freeze, Great Shock or Psychic Mastery.
You may change the option at will for the duration of your enlightenment, which is 30 seconds, plus 3 seconds per rank. Each rank in Mind Magic will increase the duration by an additional 2 seconds, and also increase your speed cap by 1.
Enlightenment is affected by fear as if it were a rage power, with Mind Magic replacing Extended Rage for the purposes of resisting the fear. Berserker Rage and Tireless Rage do not provide any bonuses, as this is not actually a rage.
After using this power, you will be at -10 Defence, -10 Protection and -5 Speed for 30 seconds. Mind Over Matter negates these penalties, and Iron Will lowers the duration to 20 seconds. These two talents each increase the duration of your enlightenment by 10 seconds, give +2 speed cap, and +5 to resist fear.
Enlightenment is actually a rage for the most part, so it gives pain immunity and interferes with Serenity and Martial Gnosis.