religion

These are Religion war commands (see ‘help war’), usable only while you are on your home plane, and each costs one action to perform.

Human

The jihad command requires 5 Offence, and at least 2 must be Religion. This attack automatically gets a bonus of +1 Offence. If it wins, then each point you beat your opponent’s Defence by will be converted into a point of damage, and you do an additional +1 damage afterwards. If you inflict more than 3 points of damage, you’ll take a point of damage, otherwise you’ll take 2 points of damage. Your opponent takes 2 damage on a draw, and 1 damage if they beat you, but in both cases you will also take 5 damage.

The prayer command requires at least 2 Religion Defence. It increases your Defence rating by 1 against Religion attacks and grants you Initiative (see ‘help initiative’) for the rest of the turn.

The preach command costs 1 Religion Resource, and prevents you attacking the same turn. It increases your Religion Offence by 1 and grants you Initiative (see ‘help initiative’) for the next turn only.

The crusade command requires 5 Defence, and at least 3 must be Religion. It will swap your Offence and Defence, and increases your Religion Offence by +1 for the same turn (as if you had preached the previous turn).

Goblin

The jihad command requires 5 Offence, and at least 1 must be Religion. This attack automatically gets a bonus of +1 Offence. If it wins, then each point you beat your opponent’s Defence by will be converted into a point of damage, and you do an additional +1 damage afterwards. If you inflict more than 3 points of damage, you’ll take a point of damage, otherwise you’ll take 2 points of damage. Your opponent takes 2 damage on a draw, and 1 damage if they beat you, but in both cases you will also take 5 damage.

Undead

The zombie command requires 5 Offence, and at least 3 must be Religion. This attack automatically gets a bonus of +1 Offence. If it wins, then each point you beat your opponent’s Defence by will be converted into a point of damage, and you do an additional +1 damage afterwards. If you inflict more than 3 points of damage, you’ll take a point of damage, otherwise you’ll take 2 points of damage. Your opponent takes 2 damage on a draw, and 1 damage if they beat you, but in both cases you will also take 5 damage.

Nature

The jihad command requires 5 Offence, and at least 2 must be Religion. This attack automatically gets a bonus of +1 Offence. If it wins, then each point you beat your opponent’s Defence by will be converted into a point of damage, and you do an additional +1 damage afterwards. If you inflict more than 3 points of damage, you’ll take a point of damage, otherwise you’ll take 2 points of damage. Your opponent takes 2 damage on a draw, and 1 damage if they beat you, but in both cases you will also take 5 damage.