economy

These are Economy war commands (see ‘help war’), usable only while you are on your home plane, and the first three each cost one action to perform.

Human

The mercenary command requires 5 Offence, and at least 2 must be Economy. If your attack is 3 or more higher than your opponent’s Defence, you will inflict 3 damage. If you draw or win by 1 or 2, you inflict 2 damage. If you lose by 1 or 2, you inflict 1 damage. You inflict no damage if you lose by 3 or more. Note that you will automatically take 1 damage, regardless of how successful your attack is. Mercenaries will never completely destroy a city.

The bribery command requires at least 2 Economy Defence. It increases your Defence rating by 1 against Economy attacks and grants you Initiative (see ‘help initiative’) for the rest of the turn.

The hire command costs 1 Economy Resource, and prevents you attacking the same turn. It increases your Economy Offence by 1 and grants you Initiative (see ‘help initiative’) for the next turn only.

The invest command requires 3 Economy Defence. Performing this command will cause you to invest all of your remaining actions for use in a later turn. If you type this command while you have 0 remaining actions, you will retrieve your previously invested actions. Note that you can only have one investment at a time (i.e., you cannot invest if you have actions AND stored actions).

Goblin

The raid command requires 2 Offence, and at least 1 must be Economy. If you beat your opponent’s Defence by 3 or more, you inflict 2 damage and earn +1 action on your next turn. If you win by 1 or more, you inflict 1 damage. If you lose, you take 1 damage. You may raid even on the first turn, but raiding alone will never destroy a city.

Undead

The undead have no Economy war commands (see ‘help war’). Instead, they use Economy Resources to recruit evil sorcerers and powerful undead champions.

The undead place little value in coins of gold and silver. Instead, their economy is based on corpses and souls - the raw materials with which they build and feed their fearsome armies.

Nature

The mercenary command requires 5 Offence, and at least 2 must be Economy. If your attack is 3 or more higher than your opponent’s Defence, you will inflict 3 damage. If you draw or win by 1 or 2, you inflict 2 damage. If you lose by 1 or 2, you inflict 1 damage. You inflict no damage if you lose by 3 or more. Note that you will automatically take 1 damage, regardless of how successful your attack is. Mercenaries will never completely destroy a city.