Damage represents the raw physical power of your character, and is calculated in six steps for each body location as follows:
The maximum damage you can inflict is then calculated by multiplying your Damage by a percentage value based on the difference between your Core Damage and your opponent’s Resistance (see ‘help resistance’). Note that percentage modifiers for fighting styles are ONLY applied to Core Damage.
The actual amount of damage you inflict will depend upon how well you hit your opponent, weighed increasingly in your favour the higher above 50% your chance to hit is. With a 50% chance to hit you’ll do an average of 25.7% damage per blow (treating misses as 0% damage). This goes up to 31.82% at 55%, 38.75% at 60%, 45.38% at 65%, 51.79% at 70%, 58.00% at 75%, 64.06% at 80%, 70.00% at 85%, 75.83% at 90% and 81.58% damage at 95% chance to hit.
In your score, your damage for each location is colour-coded to indicate its bypass bonus:
Default colour | Defence needed to counter the attack |
---|---|
cyan | 20% of your weapon skill |
blue | 10% of your weapon skill |
purple | 5% of your weapon skill |
red | no bypass bonus |
See also: assist attack combat critical defence resistance