Your Attack rating for each location is calculated as follows:
Your percentage chance to hit is calculated by multiplying your Attack rating by 100, then dividing it by your Attack plus your opponent’s Defence. Note that there is always at least a 5% chance to hit, and a 5% chance to miss.
In your score, your attack for each location is colour-coded to indicate its current attack strength, representing what defence strength is needed to counter it:
Default colour | Defence needed to counter the attack |
---|---|
Cyan | a shield or dodges |
Blue | paired weapons |
Pink | normal weapons |
Red | any |
Non-attacks are indicated by a ‘-‘. In addition, etheral attacks can only be stopped by a shield or dodges, or by an etheral defence.
See also: assist combat critical damage defence kill penalties speed