Character Concepts Guide

Original guide by Xoren on the God Wars 2 forums (here)

Amazon Barbarian Berserker Blade Dancer
Blade Master Fencer Knife Fighter Knight
Mentalist Monk Samurai Templar
Bloodguard Nightblade Shadowcaster Winged Dhampir
Forest Wolfkin Arctic Wolfkin Desert Wolfkin Swamp Wolfkin
Pyromancer Aeromancer Geomancer Hydromancer
Dark Reaver Dark Fanatic Fiend Spawn Witch
Green Dragon Red Dragon White Dragon Dragon Rider

Amazon

The Amazons are a nation of female warriors and hunters. Their traditional weapons are the bow, spear, axe and pelta shield, and their style of fighting emphasises speed and agility.

Brawn Grace Mettle Size Wits Tenaciy Discipline Aura
9 8 6 6 8 5 5 3

Talents

Skills/Styles

Weapons   Styles  
Unarmed 25 Crab 100
Axes 25 Mongoose 100
Shields 75 Swallow 50
Polearms 75    

Equipment

Barbarian

The barbarian is a huge, powerful warrior from the northern wastelands. Dressed in animal furs and wielding a huge battleaxe, he makes a formidable foe indeed.

Brawn Grace Mettle Size Wits Tenaciy Discipline Aura
10 7 9 9 7 3 3 2

Talents

Skills/Styles

Weapons   Styles  
Unarmed 50 Crab 100
Axes 75 Bull 100
Shields 75 Dragon 50

Equipment

Berserker

The berserker is a ferocious warrior who wades into combat with a huge morning star, striking down anyone or anything that gets in his way.

Brawn Grace Mettle Size Wits Tenaciy Discipline Aura
10 8 8 6 8 5 3 2

Talents

Skills/Styles

Weapons   Styles  
Unarmed 50 Mongoose 100
Axes 50 Bull 100
Clubs 50 Bear 50
Flails 100    

Equipment

Blade Dancer

The bladedancer is a skilled fighter, highly trained in both swords and unarmed combat, and specialising in the cat-like fighting styles.

Brawn Grace Mettle Size Wits Tenaciy Discipline Aura
8 9 7 6 9 3 6 2

Talents

Skills/Styles

Weapons   Styles  
Unarmed 75 Viper 100
Swords 75 Bull 100
Daggers 50 Tiger 50
Axes 25    
Polearms 25    

Equipment

Blade Master

The blademaster is a deadly warrior who has dedicated his life to mastering the bastard sword, a weapon he wields with unrivalled skill.

Brawn Grace Mettle Size Wits Tenaciy Discipline Aura
8 8 8 7 8 4 4 3

Talents

Skills/Styles

Weapons   Styles  
Unarmed 50 Viper 100
Swords 100 Mongoose 100
Daggers 25 Cobra 50
Axes 25    
Shields 50    

Equipment

Fencer

The fencer is a light and agile warrior who fights with the traditional duelling weapons of rapier and main gauche. He relies on speed rather than strength to overcome his enemies.

Brawn Grace Mettle Size Wits Tenaciy Discipline Aura
6 9 6 6 9 5 6 3

Talents

Skills/Styles

Weapons   Styles  
Unarmed 50 Crane 100
Swords 75 Bull 100
Daggers 75 Eagle 50
Improvised 50    

Equipment

Knife Fighter

The knife fighter is a skilled warrior who fights with knives and daggers, relying on speed and agility to overcome his or her foes.

Brawn Grace Mettle Size Wits Tenaciy Discipline Aura
6 9 6 6 9 5 6 3

Talents

Skills/Styles

Weapons   Styles  
Unarmed 50 Viper 100
Swords 25 Mongoose 100
Daggers 75 Cobra 50
Axes 25    
Improvised 75    

Equipment

Knight

The knight is a heavily armoured warrior who typically fights from horseback, but is also a powerful (albeit slow) fighter on foot.

Brawn Grace Mettle Size Wits Tenaciy Discipline Aura
10 6 9 6 6 4 7 2

Talents

Skills/Styles

Weapons   Styles  
Unarmed 25 Viper 100
Swords 75 Mongoose 100
Shields 75 Cobra 50
Flails 25    
Polearms 50    

Equipment

Mentalist

The mentalist is someone who has achieved great mental discipline, unlocking the secrets of their own mind and learning to harness and wield their innate psionic powers.

Brawn Grace Mettle Size Wits Tenaciy Discipline Aura
5 6 6 5 6 8 9 5

Talents

Skills/Styles

Weapons   Magic   Styles  
Unarmed 50 Red 75 Viper 100
Flails 50 Green 75 Crab 100
        Fox 50

Equipment

Monk

The monk is trained in unarmed combat from a very young age. He is also highly proficient with various martial weapons.

Brawn Grace Mettle Size Wits Tenaciy Discipline Aura
6 8 6 5 8 7 6 4

Talents

Skills/Styles

Weapons   Styles  
Unarmed 75 Crab 100
Daggers 50 Mongoose 100
Clubs 25 Swallow 50
Polearms 75    
Improved 25    

Equipment

Samurai

The samurai are a class of warrior from the far east, who live and die by their code of honour. They are fearsome warriors, lightly armoured so as to maximise their maneuverability and trained in a range of exotic weapons.

Brawn Grace Mettle Size Wits Tenaciy Discipline Aura
8 7 6 7 7 5 7 3

Talents

Skills/Styles

Weapons   Styles  
Unamred 50 Viper 100
Swords 75 Crab 100
Daggers 50 Fox 50
Polearms 75    

Equipment

Templar

The templar is a holy knight who draws power from his faith, and dedicates his life to the eradication of evil.

Brawn Grace Mettle Size Wits Tenaciy Discipline Aura
9 6 6 6 6 5 7 5

Talents

Skills/Styles

Weapons   Magic   Styles  
Unamred 50 Blue 25 Viper 100
Swords 75 Greed 25 Mongoose 100
Shields 75     Cobra 50

Equipment

Bloodguard

The Bloodguard are a faction of elite soldiers descended from vampires. Their mystical heritage grants them minor supernatural powers, and they ever strive towards achieving full vampiric status.

Brawn Grace Mettle Size Wits Tenaciy Discipline Aura
10 7 8 7 7 3 6 2

Talents

Skills/Styles

Weapons   Magic   Styles  
Unamred 50 Green 50 Crane 100
Swords 100     Bull 100
Daggers 50     Eagle 50

Equipment

Nightblade

The assassins of House DarkBlade are deadly warriors of vampiric descent. They primarily rely on stealth and speed to defeat their opponents, but their blades of elemental shadow make them dangerous warriors even in fair and open fights.

Brawn Grace Mettle Size Wits Tenaciy Discipline Aura
7 9 6 7 9 3 6 3

Talents

Skills/Styles

Weapons   Magic   Styles  
Unarmed 50 Green 50 Crane 100
Swords 100     Bull 100
Shields 50     Eagle 50

Equipment

Shadowcaster

The dark sorcerers of House ShadowSworn are powerful spellcasters of vampiric descent. Legend tells how they were once a cabal of mortal wizards who turned to vampirism as a way of achieving immortality.

Brawn Grace Mettle Size Wits Tenaciy Discipline Aura
6 6 5 5 6 7 7 8

Talents

Skills/Styles

Weapons   Magic   Styles  
Unarmed 50 Red 75 Viper 100
Daggers 50 Green 75 Bull 100
        Tiger 50

Equipment

Winged Dhampir

The Winged Dhampir are the elite commandos of House NightWing, able to travel very quickly to the scene of a battle and strike while the enemy is unprepared.

Brawn Grace Mettle Size Wits Tenaciy Discipline Aura
8 9 8 7 9 4 3 2

Talents

Skills/Styles

Weapons   Magic   Styles  
Unarmed 50 Green 50 Crane 100
Polearms 100     Mongoose 100
        Monkey 50

Equipment

Forest Wolfkin

The wolfkin are those who are descended from werewolves. Although they are not true lycanthropes, they still possess minor supernatural powers, and many seek to complete their transformation. Most wolfkin shun the use of weapons, preferring instead to tear their victims apart with fangs and claws.

Brawn Grace Mettle Size Wits Tenaciy Discipline Aura
9 8 8 7 8 5 3 2

Talents

Skills/Styles

Weapons   Magic   Styles  
Unarmed 100 Green 50 Mongoose 100
Daggers 50     Bull 100
Improvised 50     Bear 50

Equipment

Arctic Wolfkin

You are one of the Arctic Wolfkin, a tribe of werewolf descendants who live in the frozen, windy plains of the tundra. While they are not true lycanthropes, the wolfkin still possess minor supernatural powers.

Brawn Grace Mettle Size Wits Tenaciy Discipline Aura
9 8 8 7 8 5 3 2

Talents

Skills/Styles

Weapons   Magic   Styles  
Unamred 100 Green 50 Mongoose 100
Daggers 50     Bull 100
Axes 50     Bear 50

Equipment

Desert Wolfkin

You are one of the Desert Wolfkin, a tribe of werewolf descendants who live in the hot desert wastelands of the north. While they are not true lycanthropes, the wolfkin still possess minor supernatural powers.

Brawn Grace Mettle Size Wits Tenaciy Discipline Aura
10 7 8 7 7 6 3 2

Talents

Skills/Styles

Weapons   Magic   Styles  
Unarmed 75 Green 50 Crab 100
Daggers 50     Bull 100
Axes 75     Dragon 50

Equipment

Swamp Wolfkin

You are one of the Swamp Wolfkin, a tribe of werewolf descendants who live in the fetid swamps and marshes. While they are not true lycanthropes, the wolfkin still possess minor supernatural powers.

Brawn Grace Mettle Size Wits Tenaciy Discipline Aura
9 8 8 6 8 6 3 2

Talents

Skills/Styles

Weapons   Magic   Styles  
Unarmed 100 Green 50 Mongoose 100
Daggers 50     Bull 100
Improvised 50     Bear 50

Equipment

Pyromancer

The pyromancer is a natural adept of fire magic, with the potential to become a powerful mage.

Brawn Grace Mettle Size Wits Tenaciy Discipline Aura
4 6 5 5 6 7 7 10

Talents

Skills/Styles

Weapons   Magic   Styles  
Polearms 25 Purple 25 Crane 100
    Red 75 Mongoose 100
    Blue 50 Monkey 50
    Green 50    
    Yellow 25    

Equipment

Aeromancer

The aeromancer is a natural adept of air magic, with the potential to become a powerful mage.

Brawn Grace Mettle Size Wits Tenaciy Discipline Aura
4 6 5 5 6 7 7 10

Talents

Skills/Styles

Weapons   Magic   Styles  
Polearms 25 Purple 25 Crane 100
    Red 75 Mongoose 100
    Blue 50 Monkey 50
    Green 50    
    Yellow 25    

Equipment

Geomancer

The geomancer is a natural adept of earth magic, with the potential to become a powerful mage.

Brawn Grace Mettle Size Wits Tenaciy Discipline Aura
7 6 6 7 6 4 7 7

Talents

Skills/Styles

Weapons   Magic   Styles  
Clubs 75 Purple 25 Crane 100
    Red 25 Mongoose 100
    Blue 25 Monkey 50
    Green 75    
    Yellow 25    

Equipment

Hydromancer

The hydromancer is a natural adept of water magic, with the potential to become a powerful mage.

Brawn Grace Mettle Size Wits Tenaciy Discipline Aura
4 6 5 5 6 7 7 10

Talents

Skills/Styles

Weapons   Magic   Styles  
Polearms 25 Purple 25 Crane 100
    Red 75 Mongoose 100
    Blue 50 Monkey 50
    Green 50    
    Yellow 25    

Equipment

Dark Reaver

The Dark Reavers are deadly warriors who have made deals with fell creatures in return for supernatural powers.

Brawn Grace Mettle Size Wits Tenaciy Discipline Aura
10 7 8 7 7 4 4 3

Talents

Skills/Styles

Weapons   Magic   Styles  
Unarmed 50 Green 50 Crane 100
Axes 100     Crab 100
Shields 50     Scorpion 50

Equipment

Dark Fanatic

The Dark Fanatics are insane cultists who draw their power from their belief in the infernal forces of hell.

Brawn Grace Mettle Size Wits Tenaciy Discipline Aura
9 8 8 7 8 5 3 2

Talents

Skills/Styles

Weapons   Magic   Styles  
Unarmed 50 Green 50 Mongoose 100
Daggers 50     Bull 100
Flails 100     Bear 50

Equipment

Fiend Spawn

The Fiend Spawn are cruel and vicious demonic soldiers who tear their victims apart with fang and claw.

Brawn Grace Mettle Size Wits Tenaciy Discipline Aura
8 7 8 7 7 6 4 3

Talents

Skills/Styles

Weapons   Magic   Styles  
Unarmed 100 Green 50 Mongoose 100
Daggers 50     Bull 100
Improvised 50     Bear 50

Equipment

Witch

The witch achieves power by making bargains with demonic powers. In the case of mortal witches, the bargaining usually involves giving up their soul - but for a Supernaturalis, such a transfer is impossible. Instead, the demon is generally content simply to corrupt the power-hungry individual.

Brawn Grace Mettle Size Wits Tenaciy Discipline Aura
6 7 5 5 7 6 7 7

Talents

Skills/Styles

Weapons   Magic   Styles  
Unamred 75 Red 75 Viper 100
Daggers 25 Blue 25 Crane 100
    Green 50 Mantis 50

Equipment

Green Dragon

Green Dragons typically live in forests and woodland areas. They are unable to use weapons or armour, instead relying on their tough scales for protection and using their breath, jaws, talons, wings and tail as weapons. Please note that this concept allows you to begin play as a hatchling, not a full-grown dragon.

Brawn Grace Mettle Size Wits Tenaciy Discipline Aura
8 7 8 8 7 4 3 5

Talents

Skills/Styles

Weapons   Magic   Styles  
Unarmed 75 Red 50 Crab 100
Flais 75 Green 50 Bull 100
        Dragon 50

Red Dragon

Red Dragons usually live in deserts or near volcanos. They are unable to use weapons or armour, instead relying on their tough scales for protection and using their breath, jaws, talons, wings and tail as weapons. Please note that this concept allows you to begin play as a hatchling, not a full-grown dragon.

Brawn Grace Mettle Size Wits Tenaciy Discipline Aura
8 7 8 8 7 4 3 5

Talents

Weapons   Magic   Styles  
Unarmed 75 Red 50 Crab 100
Flais 75 Green 50 Bull 100
        Dragon 50

White Dragon

White Dragons live on the frozen plains of the arctic tundra. They are unable to use weapons or armour, instead relying on their tough scales for protection and using their breath, jaws, talons, wings and tail as weapons. Please note that this concept represents a hatchling, not a full-grown dragon.

Brawn Grace Mettle Size Wits Tenaciy Discipline Aura
7 8 8 7 8 4 3 5

Talents

Skills/Styles

Weapons   Magic   Styles  
Unarmed 75 Red 50 Crab 100
Flais 75 Green 50 Bull 100
        Dragon 50

Dragon Rider

Dragon Riders are fearsome warriors who ride into battle on their drake mounts, wielding dragonbone axes and dressed from head to foot in dragonscale armour.

Brawn Grace Mettle Size Wits Tenaciy Discipline Aura
9 9 7 7 6 3 6 3

Talents

Skills/Styles

Weapons   Styles  
Unarmed 50 Crab 100
Axes 75 Bul 100
Shields 75 Dragon 50
Polearms 50    

Equipment