A newly created Supernaturalis is often referred to as an ‘unimbued’ - an empty avatar which hasn’t yet found its calling.
To become imbued you need to have at least five talents, wear a black sash that you’ve earned from the dojo, and be holding two classing tokens for the class you wish to join. Type ‘class <class name>’ to join a class - but once you’ve chosen you can never go back, so think carefully before deciding. Upon becoming imbued you will gain 50 bonus stat points, distributed according to your class. You will also gain access to a range of class powers, and be able to train your stats. Each time you train a stat, the mud will also boost another stat, randomly selected based on your class.
Each class belongs to one of four callings: Revenant are those who draw their power from a state of undeath, Lycanthropes gain power through animal spirits, Illuminati study ancient lore and master their inner potential, and Nephilim gain power by possessing or merging with non-human entities.
Name | Description |
---|---|
Vampire | Vampires are a parasitic form of Revenant who have returned from the dead to drink the blood of the living. |
Werewolf | Werewolves are a form of Lycanthrope, infused with great physical strength and power. |
Mage | Mages are powerful Illuminati who have learned to control and manipulate the elements. |
Demon | Demons are powerful Nephilim, dark and twisted beings from another dimension who feed upon fear and pain. |
Dragon | Dragons are an ancient and powerful race of Nephilim, and come in many shapes and forms. |
Titan | Titans are a powerful race of elder deities, born from the primal forces of the universe. |